The Dreaming City in Destiny 2: Forsaken

My top games of 2018

It’s that time of year again where we’re recovering from eating and drinking too much, and looking forward to the new year filled with exciting opportunities and a chance to do better.  Who knew that an arbitrary point in the Earth’s orbit round the Sun had such power?  I’ve definitely neglected the blog this past year or so (I’ve been a little more active on my dev blog, but only just) and I’m contemplating just migrating all the content from this site over to picnicerror.net and focusing my efforts on one site.  Anyway, I digress.  I think my last post on this site was looking back (very belatedly) at my favourite games from 2017, so it seems kind of fitting that my next post is this one. Continue reading…

My Top 4 Games of 2017

I did it last year, so it’s time to do it again.  Actually, it was time to do it again about six months ago but life got in the way.  Here are my top games from 2017. Caveat: This list is only from games I’ve played myself in my limited available time.  There are plenty of other great games that I just haven’t got round to yet. Continue reading…

Success kid

7 tips to balancing parenting and gaming

The biggest adjustment with having a kid is just the sheer amount of time they take up.  And I don’t mean that in a bad way at all.  Especially after they start walking and needing constant supervision.  I regularly find myself recalling pre-child times and wondering just what the hell I did with all my time.  The following tips are just a few things that I’ve learned throughout the last year and a bit, that are mostly common sense.  I thought I’d share them anyway.  Some of you may relate, some may find inspiration, some may be able to add more! Continue reading…

Assassin's Creed Unity screenshot

Is less sometimes more?

Video games are based on rules.  To quote my man Morpheus, “what you must learn is that these rules are no different than the rules of a computer system.  Some of them can be bent.  Others can be broken.”  The more that a game attempts to give you, the more variables are introduced, and the greater the scope for bugs and other general weirdness. Continue reading…